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Stereo wrappers for text display |
void | Stereo (void obj(double, double, string, double, double, double, int), double a1, double a2, string a3, double a4, double a5, double a6, int a7, double d, double vd, string eye="") |
| color stereo text (Text)
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void | Stereo (void obj(double, double, string, double, int), double a1, double a2, string a3, double a4, int a5, double d, double vd, string eye="") |
| gray-scale stereo text (Text)
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void | Stereo (void obj(double, double, double, string, double, double, double, int), double a1, double a2, double a3, string a4, double a5, double a6, double a7, int a8, double d, double vd, string eye="") |
| color stereo line (SString())
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void | Stereo (void obj(double, double, double, string, double, int), double a1, double a2, double a3, string a4, double a5, int a6, double d, double vd, string eye="") |
| grayscale stereo line (SString())
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void | Stereo (void obj(double, double, string, double, double, double), double a1, double a2, string a3, double a4, double a5, double a6, double d, double vd, string eye="") |
| color stereo line (BString())
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void | Stereo (void obj(double, double, string, double), double a1, double a2, string a3, double a4, double d, double vd, string eye="") |
| grayscale stereo line (BString())
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Stereo wrappers for various objects |
void | Stereo (void obj(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double a6, double a7, double a8, double a9, double a10, double a11, double a12, double a13, double a14, double a15, double d, double vd, string eye="") |
| stereo objects with 15 double arguments (e.g. SinePlaidGSector())
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void | Stereo (void obj(double, double, double, double, double, double, double, double, double, double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double a6, double a7, double a8, double a9, double a10, double a11, double a12, double a13, double a14, double d, double vd, string eye="") |
| stereo objects with 14 double arguments (e.g. GaborGabor())
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void | Stereo (void obj(double, double, double, double, double, double, double, double, double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double a6, double a7, double a8, double a9, double a10, double a11, double a12, double a13, double d, double vd, string eye="") |
| stereo objects with 13 double arguments (e.g. SineGratingGSector())
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void | Stereo (void obj(double, double, double, double, double, double, double, double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double a6, double a7, double a8, double a9, double a10, double a11, double a12, double d, double vd, string eye="") |
| stereo objects with 12 double arguments
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void | Stereo (void obj(double, double, double, double, double, double, double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double a6, double a7, double a8, double a9, double a10, double a11, double d, double vd, string eye="") |
| stereo objects with 11 double arguments (e.g. SineGratingGRing())
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void | Stereo (void obj(double, double, double, double, double, double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double a6, double a7, double a8, double a9, double a10, double d, double vd, string eye="") |
| stereo objects with 10 double arguments (e.g. SineGratingGDisk())
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void | Stereo (void obj(double, double, double, double, double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double a6, double a7, double a8, double a9, double d, double vd, string eye="") |
| stereo objects with 9 double arguments
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void | Stereo (void obj(double, double, double, double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double a6, double a7, double a8, double d, double vd, string eye="") |
| stereo objects with 8 double arguments
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void | Stereo (void obj(double, double, double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double a6, double a7, double d, double vd, string eye="") |
| stereo objects with 7 double arguments
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void | Stereo (void obj(double, double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double a6, double d, double vd, string eye="") |
| stereo objects with 6 double arguments
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void | Stereo (void obj(double, double, double, double, double), double a1, double a2, double a3, double a4, double a5, double d, double vd, string eye="") |
| stereo objects with 5 double arguments
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void | Stereo (void obj(double, double, double, double), double a1, double a2, double a3, double a4, double d, double vd, string eye="") |
| stereo objects with 4 double arguments
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void | Stereo (void obj(double, double, double), double a1, double a2, double a3, double d, double vd, string eye="") |
| stereo objects with 3 double arguments
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void | Stereo (void obj(double, double, double), double a1, double a2, double d, double vd, string eye="") |
| stereo objects with 2 double arguments
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void | Stereo (void obj(double, double, double), double a1, double d, double vd, string eye="") |
| stereo objects with 1 double arguments
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void | Stereo (void obj(double, double, double), double d, double vd, string eye="") |
| stereo objects with no arguments
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Stereo wrappers for pixmap display |
void | Stereo (void obj(double, double, double *), double a1, double a2, double *a3, double d, double vd, string eye="") |
| stereo double pixmap
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void | Stereo (void obj(double, double, char *), double a1, double a2, char *a3, double d, double vd, string eye="") |
| stereo char pixmap
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void | Stereo (void obj(double, double, unsigned short int *), double a1, double a2, unsigned short int *a3, double d, double vd, string eye="") |
| stereo unsigned short int pixmap
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void | Stereo (void obj(double, double, unsigned short int, int), double a1, double a2, unsigned short int a3, int a4, double d, double vd, string eye="") |
| stereo texture with scale parameter (a4)
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void | Stereo (void obj(double, double, unsigned short int, int), double a1, double a2, unsigned short int a3, unsigned short int a4, int a5, double d, double vd, string eye="") |
| stereo texture with scale parameter (a5) and different eye inputs (a3, a4)
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void | Stereo (void obj(double, double, unsigned short int), double a1, double a2, unsigned short int a3, double d, double vd, string eye="") |
| stereo texture
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void | Stereo (void obj(double, double, unsigned short int), double a1, double a2, unsigned short int a3, unsigned short int a4, double d, double vd, string eye="") |
| stereo texture with different eye inputs (a3, a4)
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