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Sectors filled with uniform color |
void | Sector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB) |
| draws a sector region filled with color
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void | Sector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contr) |
| gray-scale sector
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void | MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
| save a color sector pixmap in RAM
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void | MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig) |
| save a grayscale sector pixmap in RAM
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void | MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind) |
| save a color sector pixmap as a texture in video memory
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void | MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind) |
| save a grayscale sector pixmap as a texture in video memory
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Sectors filled with random noise pattern |
void | NSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB) |
| draws a sector region filled with white. noise
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void | NSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contr) |
| the same in gray-scale
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void | MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
| save a color sector pixmap in RAM
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void | MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig) |
| save a grayscale sector pixmap in RAM
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void | MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind) |
| save a color sector pixmap as a texture in video memory
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void | MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind) |
| save a grayscale sector pixmap as a texture in video memory
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Sectors filled with sine-grating pattern |
void | SineGratingSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB) |
| draws a colored SineGratingSectorian
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void | SineGratingSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr) |
| the same in gray-scale
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void | MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
| create a colored SineGratingSectorian pixmap
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void | MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig) |
| create a grayscale SineGratingSectorian pixmap
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void | MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind) |
| create a colored SineGratingSectorian texture
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void | MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind) |
| create a grayscale SineGratingSectorian texture
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Sectors filled with checkered pattern |
void | CheckeredSector (double x, double y, int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contrR, double contrG, double contrB) |
| draw a sector filled with colored checkered texture
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void | CheckeredSector (double x, double y, int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contr) |
| draw a sector filled with grayscale checkered texture
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void | MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
| save a pixmap of a colored checkered sector into RAM
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void | MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contr, unsigned short int *&fig) |
| save a pixmap of a grayscale checkered sector into RAM
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void | MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contrR, double contrG, double contrB, unsigned short int ind) |
| save a colored checkered sector as texture in video memory
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void | MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contr, unsigned short int ind) |
| save a colored checkered sector as texture in video memory
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Antialised sectors filled with uniform color |
void | GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB) |
| draws a colored antialiased sector; at sigma the intensity drops twofold
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void | GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB) |
| the same with sigma = 1 pixel
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void | GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr) |
| draws a gray-scale antialised sector
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void | GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contr) |
| the same with sigma = 1 pixel
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void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int *&fig) |
| creates a colored GSectorian pixmap
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void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
| the same with sigma = 1 pixel
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void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int *&fig) |
| creates a gray-scale GSectorian pixmap
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void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig) |
| the same with sigma = 1 pixel
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void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int ind) |
| creates a colored GSectorian texture
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void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind) |
| the same with sigma = 1 pixel
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void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int ind) |
| creates a gray-scale GSectorian texture
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void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind) |
| the same with sigma = 1 pixel
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Antialised sectors filled with sine-grating pattern |
void | SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB) |
| draws a colored antialiased sector filled with a sine grating luminance profile
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void | SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB) |
| the same with sigma = 1 pixel
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void | SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr) |
| draws a gray-scale antialiased sector filled with a sine grating luminance profile
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void | SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr) |
| the same with sigma = 1 pixel
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void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int *&fig) |
| creates a colored SineGratingGSectorian pixmap
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void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
| the same with sigma = 1 pixel
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void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int *&fig) |
| creates a grayscale SineGratingGSectorian pixmap
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void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig) |
| the same with sigma = 1 pixel
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void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int ind) |
| creates a colored SineGratingGSectorian texture
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void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind) |
| the same with sigma = 1 pixel
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void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int ind) |
| creates a grayscale SineGratingGSectorian texture
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void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind) |
| the same with sigma = 1 pixel
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Antialised sectors filled with sine-plaid pattern |
void | SinePlaidGSector (double x, double y, double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr1, double contr2) |
| draw a monocular grayscale SinePlaidGSectorian
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void | SinePlaidGSector (double x, double y, double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double contr1, double contr2) |
| the same with sigma = 1 pixel
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void | MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr1, double contr2, unsigned short int *&fig) |
| create a grayscale SinePlaidGSectorian patch
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void | MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double contr1, double contr2, unsigned short int *&fig) |
| the same with sigma = 1 pixel
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void | MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr1, double contr2, unsigned short int ind) |
| create a grayscale SinePlaidGSectorian patch
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void | MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double contr1, double contr2, unsigned short int ind) |
| the same with sigma = 1 pixel
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