Sectors
[Objects]

Collaboration diagram for Sectors:

Sectors filled with uniform color

void Sector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB)
 draws a sector region filled with color
void Sector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contr)
 gray-scale sector
void MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig)
 save a color sector pixmap in RAM
void MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig)
 save a grayscale sector pixmap in RAM
void MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind)
 save a color sector pixmap as a texture in video memory
void MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind)
 save a grayscale sector pixmap as a texture in video memory

Sectors filled with random noise pattern

void NSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB)
 draws a sector region filled with white. noise
void NSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contr)
 the same in gray-scale
void MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig)
 save a color sector pixmap in RAM
void MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig)
 save a grayscale sector pixmap in RAM
void MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind)
 save a color sector pixmap as a texture in video memory
void MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind)
 save a grayscale sector pixmap as a texture in video memory

Sectors filled with sine-grating pattern

void SineGratingSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB)
 draws a colored SineGratingSectorian
void SineGratingSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr)
 the same in gray-scale
void MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig)
 create a colored SineGratingSectorian pixmap
void MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig)
 create a grayscale SineGratingSectorian pixmap
void MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind)
 create a colored SineGratingSectorian texture
void MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind)
 create a grayscale SineGratingSectorian texture

Sectors filled with checkered pattern

void CheckeredSector (double x, double y, int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contrR, double contrG, double contrB)
 draw a sector filled with colored checkered texture
void CheckeredSector (double x, double y, int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contr)
 draw a sector filled with grayscale checkered texture
void MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contrR, double contrG, double contrB, unsigned short int *&fig)
 save a pixmap of a colored checkered sector into RAM
void MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contr, unsigned short int *&fig)
 save a pixmap of a grayscale checkered sector into RAM
void MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contrR, double contrG, double contrB, unsigned short int ind)
 save a colored checkered sector as texture in video memory
void MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contr, unsigned short int ind)
 save a colored checkered sector as texture in video memory

Antialised sectors filled with uniform color

void GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB)
 draws a colored antialiased sector; at sigma the intensity drops twofold
void GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB)
 the same with sigma = 1 pixel
void GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr)
 draws a gray-scale antialised sector
void GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contr)
 the same with sigma = 1 pixel
void MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int *&fig)
 creates a colored GSectorian pixmap
void MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig)
 the same with sigma = 1 pixel
void MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int *&fig)
 creates a gray-scale GSectorian pixmap
void MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig)
 the same with sigma = 1 pixel
void MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int ind)
 creates a colored GSectorian texture
void MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind)
 the same with sigma = 1 pixel
void MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int ind)
 creates a gray-scale GSectorian texture
void MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind)
 the same with sigma = 1 pixel

Antialised sectors filled with sine-grating pattern

void SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB)
 draws a colored antialiased sector filled with a sine grating luminance profile
void SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB)
 the same with sigma = 1 pixel
void SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr)
 draws a gray-scale antialiased sector filled with a sine grating luminance profile
void SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr)
 the same with sigma = 1 pixel
void MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int *&fig)
 creates a colored SineGratingGSectorian pixmap
void MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig)
 the same with sigma = 1 pixel
void MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int *&fig)
 creates a grayscale SineGratingGSectorian pixmap
void MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig)
 the same with sigma = 1 pixel
void MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int ind)
 creates a colored SineGratingGSectorian texture
void MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind)
 the same with sigma = 1 pixel
void MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int ind)
 creates a grayscale SineGratingGSectorian texture
void MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind)
 the same with sigma = 1 pixel

Antialised sectors filled with sine-plaid pattern

void SinePlaidGSector (double x, double y, double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr1, double contr2)
 draw a monocular grayscale SinePlaidGSectorian
void SinePlaidGSector (double x, double y, double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double contr1, double contr2)
 the same with sigma = 1 pixel
void MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr1, double contr2, unsigned short int *&fig)
 create a grayscale SinePlaidGSectorian patch
void MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double contr1, double contr2, unsigned short int *&fig)
 the same with sigma = 1 pixel
void MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr1, double contr2, unsigned short int ind)
 create a grayscale SinePlaidGSectorian patch
void MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double contr1, double contr2, unsigned short int ind)
 the same with sigma = 1 pixel

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