Sectors filled with uniform color | |
void | Sector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB) |
draws a sector region filled with color | |
void | Sector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contr) |
gray-scale sector | |
void | MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
save a color sector pixmap in RAM | |
void | MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig) |
save a grayscale sector pixmap in RAM | |
void | MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind) |
save a color sector pixmap as a texture in video memory | |
void | MakeSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind) |
save a grayscale sector pixmap as a texture in video memory | |
Sectors filled with random noise pattern | |
void | NSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB) |
draws a sector region filled with white. noise | |
void | NSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contr) |
the same in gray-scale | |
void | MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
save a color sector pixmap in RAM | |
void | MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig) |
save a grayscale sector pixmap in RAM | |
void | MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind) |
save a color sector pixmap as a texture in video memory | |
void | MakeNSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind) |
save a grayscale sector pixmap as a texture in video memory | |
Sectors filled with sine-grating pattern | |
void | SineGratingSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB) |
draws a colored SineGratingSectorian | |
void | SineGratingSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr) |
the same in gray-scale | |
void | MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
create a colored SineGratingSectorian pixmap | |
void | MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig) |
create a grayscale SineGratingSectorian pixmap | |
void | MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind) |
create a colored SineGratingSectorian texture | |
void | MakeSineGratingSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind) |
create a grayscale SineGratingSectorian texture | |
Sectors filled with checkered pattern | |
void | CheckeredSector (double x, double y, int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contrR, double contrG, double contrB) |
draw a sector filled with colored checkered texture | |
void | CheckeredSector (double x, double y, int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contr) |
draw a sector filled with grayscale checkered texture | |
void | MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
save a pixmap of a colored checkered sector into RAM | |
void | MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contr, unsigned short int *&fig) |
save a pixmap of a grayscale checkered sector into RAM | |
void | MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contrR, double contrG, double contrB, unsigned short int ind) |
save a colored checkered sector as texture in video memory | |
void | MakeCheckeredSector (int n, double shift, double rad_in, double rad_out, double ang_in, double ang_out, double contr, unsigned short int ind) |
save a colored checkered sector as texture in video memory | |
Antialised sectors filled with uniform color | |
void | GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB) |
draws a colored antialiased sector; at sigma the intensity drops twofold | |
void | GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB) |
the same with sigma = 1 pixel | |
void | GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr) |
draws a gray-scale antialised sector | |
void | GSector (double x, double y, double rad_in, double rad_out, double angle_in, double angle_out, double contr) |
the same with sigma = 1 pixel | |
void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int *&fig) |
creates a colored GSectorian pixmap | |
void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
the same with sigma = 1 pixel | |
void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int *&fig) |
creates a gray-scale GSectorian pixmap | |
void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig) |
the same with sigma = 1 pixel | |
void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int ind) |
creates a colored GSectorian texture | |
void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind) |
the same with sigma = 1 pixel | |
void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int ind) |
creates a gray-scale GSectorian texture | |
void | MakeGSector (double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind) |
the same with sigma = 1 pixel | |
Antialised sectors filled with sine-grating pattern | |
void | SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB) |
draws a colored antialiased sector filled with a sine grating luminance profile | |
void | SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB) |
the same with sigma = 1 pixel | |
void | SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr) |
draws a gray-scale antialiased sector filled with a sine grating luminance profile | |
void | SineGratingGSector (double x, double y, double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr) |
the same with sigma = 1 pixel | |
void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int *&fig) |
creates a colored SineGratingGSectorian pixmap | |
void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int *&fig) |
the same with sigma = 1 pixel | |
void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int *&fig) |
creates a grayscale SineGratingGSectorian pixmap | |
void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int *&fig) |
the same with sigma = 1 pixel | |
void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contrR, double contrG, double contrB, unsigned short int ind) |
creates a colored SineGratingGSectorian texture | |
void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contrR, double contrG, double contrB, unsigned short int ind) |
the same with sigma = 1 pixel | |
void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr, unsigned short int ind) |
creates a grayscale SineGratingGSectorian texture | |
void | MakeSineGratingGSector (double angle, double sp_freq, double phase, double rad_in, double rad_out, double angle_in, double angle_out, double contr, unsigned short int ind) |
the same with sigma = 1 pixel | |
Antialised sectors filled with sine-plaid pattern | |
void | SinePlaidGSector (double x, double y, double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr1, double contr2) |
draw a monocular grayscale SinePlaidGSectorian | |
void | SinePlaidGSector (double x, double y, double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double contr1, double contr2) |
the same with sigma = 1 pixel | |
void | MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr1, double contr2, unsigned short int *&fig) |
create a grayscale SinePlaidGSectorian patch | |
void | MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double contr1, double contr2, unsigned short int *&fig) |
the same with sigma = 1 pixel | |
void | MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double sigma, double contr1, double contr2, unsigned short int ind) |
create a grayscale SinePlaidGSectorian patch | |
void | MakeSinePlaidGSector (double angle1, double k1, double phase1, double angle2, double k2, double phase2, double rad_in, double rad_out, double angle_in, double angle_out, double contr1, double contr2, unsigned short int ind) |
the same with sigma = 1 pixel |