Surfaces
[Objects]

Collaboration diagram for Surfaces:

Surfaces

void MakeSurface (double width1, double width2, double height1, double height2, double z(double x, double y), double dens)
 makes a surface of dots at rectangular grid sites
void MakeRSurface (double width1, double width2, double height1, double height2, double z(double x, double y), double dens)
 the same at random locations
void SurfaceM (double D, double phi, double theta, double psi, double z(double, double), double vx, double vy, double contrR, double contrG, double contrB)
 draws a surface defined by motion of dots along it
void SurfaceR (double D, double phi, double theta, double psi, double width, double contrR, double contrG, double contrB)
 draws a surface defined by rotation
void SurfaceB (double f, double D, double contrR, double contrG, double contrB)
 a surface defined by disparity (split for L and R eyes on the same screen)
void SurfaceB (double f, double D, double contr)
 the same in gray-scale
void SurfaceC (double f, double D, double size, double contr)
 the same for L and R images drawn by Red and Blue guns
void SurfaceC (double f, double D, double contr)
 the same for L and R images drawn by Red and Blue guns
void SurfaceS (double f, double D, double contrR, double contrG, double contrB)
 colored surface viewed with stereo goggles
void SurfaceS (double f, double D, double contr)
 the same in gray-scale

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