Surfaces | |
void | MakeSurface (double width1, double width2, double height1, double height2, double z(double x, double y), double dens) |
makes a surface of dots at rectangular grid sites | |
void | MakeRSurface (double width1, double width2, double height1, double height2, double z(double x, double y), double dens) |
the same at random locations | |
void | SurfaceM (double D, double phi, double theta, double psi, double z(double, double), double vx, double vy, double contrR, double contrG, double contrB) |
draws a surface defined by motion of dots along it | |
void | SurfaceR (double D, double phi, double theta, double psi, double width, double contrR, double contrG, double contrB) |
draws a surface defined by rotation | |
void | SurfaceB (double f, double D, double contrR, double contrG, double contrB) |
a surface defined by disparity (split for L and R eyes on the same screen) | |
void | SurfaceB (double f, double D, double contr) |
the same in gray-scale | |
void | SurfaceC (double f, double D, double size, double contr) |
the same for L and R images drawn by Red and Blue guns | |
void | SurfaceC (double f, double D, double contr) |
the same for L and R images drawn by Red and Blue guns | |
void | SurfaceS (double f, double D, double contrR, double contrG, double contrB) |
colored surface viewed with stereo goggles | |
void | SurfaceS (double f, double D, double contr) |
the same in gray-scale |