Functions for pixmap object rendering
[Objects]

Collaboration diagram for Functions for pixmap object rendering:

Pixmap object rendering

void Invert (unsigned char *fig, unsigned char *&result)
 invert pixmap, i.e. x' = 1 - x; for all RGB values
void Put (double x, double y, unsigned char *fig)
 draws a char pixmap
void Put (unsigned char *fig)
 draws a char pixmap in the center of the screen
void Invert (unsigned short int *fig, unsigned short int *&result)
 invert pixmap, i.e. x' = 1 - x; for all RGB values
void Put (double x, double y, unsigned short int *fig)
 draws an unsigned short int pixmap
void Put (unsigned short int *fig)
 draws an unsigned short int pixmap in the center of the screen
void Put (double x, double y, unsigned short int tex_ind, int scale)
 draws a texture pixmap
void Put (double x, double y, unsigned short int tex_ind)
 draws a texture pixmap for scale=1
void Put (unsigned short int tex_ind)
 at origin

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