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Read image file into a pixmap |
void | ReadImage (const char *file_name, unsigned short *&fig, int byte_swap=0) |
| reads a pgm image into an array stored in RAM, 2 bytes per pixel per color. 2 bytes per color can be useful if your video system can show more than 8 bits per color.
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void | ReadImage (const char *file_name, unsigned char *&fig) |
| reads a pgm image into an array stored in RAM, 1 byte per pixel per color
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void | ReadImage (const char *file_name, unsigned short ind, int byte_swap=0) |
| reads a pgm image into a texture stored in video memory
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Write a screen rectangle into a file |
void | SaveColorImage (int x0, int y0, int width, int height, double scale, char *filename, int fl=0) |
| save part of the main window as a color image in .eps format
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void | SaveColorImage (int x0, int y0, int width, int height, double scale, int fl=0) |
| the same with a default timestamped filename
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void | SaveGrayImage (int x0, int y0, int width, int height, double scale, char *filename, int fl=0) |
| save part of the main window as a grayscale image in .eps format
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void | SaveGrayImage (int x0, int y0, int width, int height, double scale, int fl=0) |
| the same with a default timestamped filename
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void | SaveImage () |
| save the whole window as a color image with the default timestamped filename
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