|
D6 patches | |
| void | D6 (double x, double y, double angle, double sigma, double contrR, double contrG, double contrB) |
| draws a colored D6 patch | |
| void | D6 (double x, double y, double angle, double sigma, double contr) |
| draws a gray-scale D6 patch | |
| void | MakeD6 (double angle, double sigma, double contrR, double contrG, double contrB, unsigned short int *&fig) |
| creates a colored D6 patch pixmap | |
| void | MakeD6 (double angle, double sigma, double contr, unsigned short int *&fig) |
| creates a gray-scale D6 patch pixmap | |
| void | MakeD6 (double angle, double sigma, double contrR, double contrG, double contrB, unsigned short int ind) |
| creates a colored D6 patch texture | |
| void | MakeD6 (double angle, double sigma, double contr, unsigned short int ind) |
| creates a gray-scale D6 patch texture | |
| void D6 | ( | double | x, | |
| double | y, | |||
| double | angle, | |||
| double | sigma, | |||
| double | contrR, | |||
| double | contrG, | |||
| double | contrB | |||
| ) |
D6 patch is the 6-th derivative of a 2D Gaussian over it's x component. The component can be y, or any other direction, of course. D6 closely resembles a Gabor.
1.5.6