D6 patches
[Objects]

Collaboration diagram for D6 patches:

D6 patches

void D6 (double x, double y, double angle, double sigma, double contrR, double contrG, double contrB)
 draws a colored D6 patch
void D6 (double x, double y, double angle, double sigma, double contr)
 draws a gray-scale D6 patch
void MakeD6 (double angle, double sigma, double contrR, double contrG, double contrB, unsigned short int *&fig)
 creates a colored D6 patch pixmap
void MakeD6 (double angle, double sigma, double contr, unsigned short int *&fig)
 creates a gray-scale D6 patch pixmap
void MakeD6 (double angle, double sigma, double contrR, double contrG, double contrB, unsigned short int ind)
 creates a colored D6 patch texture
void MakeD6 (double angle, double sigma, double contr, unsigned short int ind)
 creates a gray-scale D6 patch texture

Function Documentation

void D6 ( double  x,
double  y,
double  angle,
double  sigma,
double  contrR,
double  contrG,
double  contrB 
)

D6 patch is the 6-th derivative of a 2D Gaussian over it's x component. The component can be y, or any other direction, of course. D6 closely resembles a Gabor.


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