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D6 patches | |
void | D6 (double x, double y, double angle, double sigma, double contrR, double contrG, double contrB) |
draws a colored D6 patch | |
void | D6 (double x, double y, double angle, double sigma, double contr) |
draws a gray-scale D6 patch | |
void | MakeD6 (double angle, double sigma, double contrR, double contrG, double contrB, unsigned short int *&fig) |
creates a colored D6 patch pixmap | |
void | MakeD6 (double angle, double sigma, double contr, unsigned short int *&fig) |
creates a gray-scale D6 patch pixmap | |
void | MakeD6 (double angle, double sigma, double contrR, double contrG, double contrB, unsigned short int ind) |
creates a colored D6 patch texture | |
void | MakeD6 (double angle, double sigma, double contr, unsigned short int ind) |
creates a gray-scale D6 patch texture |
void D6 | ( | double | x, | |
double | y, | |||
double | angle, | |||
double | sigma, | |||
double | contrR, | |||
double | contrG, | |||
double | contrB | |||
) |
D6 patch is the 6-th derivative of a 2D Gaussian over it's x component. The component can be y, or any other direction, of course. D6 closely resembles a Gabor.